Knack für PlayStation 4 ist ein Action-Adventure. Finde weitere Infos und ähnliche Games wie zu diesem Spiel in unserer Datenbank. Knack ist eine Art Kartentauschspiel. Erlangen Sie als Erster Knack Spiel. Share. × Knack gehört zu den beliebten und bekannten Kartenspielen. Es kann. Knack 2 - [PlayStation 4]. USK-Einstufung: USK ab 12 freigegeben | von Sony Interactive Entertainment. 4,7 von 5 Sternen
"Knack 2" und "Journey" für PS4 kostenlos erhältlichKnack Spiele - Hier auf loveabullrescue.com kannst du gratis, umsonst und ohne Anmeldung oder Download kostenlose online Spiele spielen:). Sony verschenkt zwei PS4-Spiele: "Journey" und "Knack 2" für deutsche Spieler. Aktualisiert: Mit "Play At Home" will Sony ein wenig Ablenkung. Willkommen in einer spaßigen und abwechslungsreichen Welt voller Kämpfe, Plattformen und Rätsel, in der unser Held Knack seine Größe verändern kann und.
Knack Spiele Navigation menu VideoKnack [PS4] FULL Walkthrough HD
She had been found by Gundahar and nursed back to health; in return, she created arms for him to combat rival goblin factions. After Gundahar turned to attacking human settlements, Charlotte stopped production.
Ashamed, she refuses to leave with Vargas. Knack destroys the weapon stores, but Gundahar flees and forces Charlotte to repair the armaments or be cast out.
Charlotte sends a message to Vargas, begging him to save her. In the Barren Wastes, following Ryder's prior discovery, the group enter a temple containing a mural of the door within Trogdo Mine; it depicts the key, which resides beneath Obelisk Mountain, but warns of danger beyond the door.
Inside Obelisk Mountain, the group are caught by Viktor and Katrina, having bugged Lucas, but Knack blocks them off with a cave-in.
Lucas reminds them of the warnings and persuades them to destroy the key, but Katrina takes it using a mech, triggering a volcanic eruption.
Knack defeats Katrina, where she inadvertently falls towards the lava. Viktor prepares to leave with the key on his airship. Ryder sights Katrina lying on some rubble, and stays behind to save her.
Vargas, Knack, and Lucas board the airship. The three presume Ryder dead following an explosion in the mountain.
Vargas receives Charlotte's message and sets the airship to fly to the factory. Viktor traps and ejects them, though Knack saves Vargas and Lucas.
They reunite with Charlotte and leave in her aircraft. Viktor succeeds in opening the door in Trogdo Mine, revealing an ancient chamber containing an orb, which disintegrates him.
Immediately, the area and Guardians emerge from out of the ground. Charlotte's ship is damaged, forcing the group to land, and Knack leaves to confront the orb.
It attaches itself to a Guardian, which Knack battles, destroying the orb. The source eradicated, the expanse of stonework recedes underground. A parade is held for the group in Newhaven, where Knack, Vargas, and Lucas receive medals.
As Vargas leads a eulogy for Ryder, Ryder walks through a desert carrying Katrina towards the city. Knack was envisioned as the PlayStation 4 equivalent of a Crash Bandicoot title.
Knack was the first PS4 game shown to the public. Sony Computer Entertainment decided to do this because they wanted to prove that the PS4's launch lineup did not exclusively consist of big-budget first-person shooters.
Because of Knack ' s intentional similarities to the successful Crash Bandicoot series, Sony Computer Entertainment felt it would be a smart business decision to heavily market Knack as an essential PS4 title.
However, some critics questioned this decision, mainly because this business tactic has been employed by Sony before. Cerny attempted to target a dual audience with the game attempting to appeal to both core gamers as well as players who "never picked up a controller before in their life," Cerny would later admit that this "may have taken us off in a bit of a wrong direction" noting that in addition to catering to both set of players the game also had to be a launch title for the system.
In wanting to make a "21st Century Crash Bandicoot" Cerny wanted the game to be smaller in scope than other contemporary games at the time.
Despite this Cerny realized that audience expectations were different from when the Crash games were developed and that Knack had to be more "complex" adding " Even if the vision is to be in that sort of genre, to try to speak to the nostalgia that people have for the experiences of years gone by, it turns out you need to do five or 10 times as much today.
Despite years of experience in the indusrty Knack marks the first game which Cerny directed, explaining to website Gamasutra "We didn't have directors back in the day, because if you have a three-person project you don't worry about calling somebody a 'director.
The game is a tile-matching puzzle game for iOS and Android devices. The game allows connectivity with players' PlayStation Network accounts to unlock special Relics within the main game.
Knack received "mixed" reviews according to the review aggregation website Metacritic. Steve Butts of IGN praised the concept and the hero but criticized the gameplay and the story by saying " Knack ' s shifting size is a great idea that never really grows into anything substantial".
McShea said, "There's not one element of Knack to rally around, to excite you. And without that special something, Knack crumbles just like its piecemeal protagonist.
Bramwell stated that " Knack isn't the kind of game you'll want to take home with your PlayStation 4. I'm all in favour of games that transport us back to the good old days of vibrant originality, but Knack simply doesn't.
On the other hand, Game Informer ' s Matt Helgeson said that it's "not the most innovative or the most visually dazzling game.
This won't be the one you put in to show off your new console to your friends. However, when you're done with the prettied-up versions of the big franchises, you'll find yourself wanting to return to Knack.
It's got charm and heart, and offers a whole lot of good gameplay. Ultimately, that's still what's important - no matter which generation we're in.
It's easy to pick up, a joy to look at, and some of the boss battles are pretty great. There's still the lack of a well thought-out story, and the game disengages the player far too often with cutscenes to simply show Knack jump, but it's a game that will both offer a challenge and introduce kids to a simple brawler-platformer.
But neither is it a particularly good game, which is hugely disappointing given that it's supposed to be one of the flagship reasons for buying a PlayStation 4.
What we have here may be a technical marvel, but only the engineers will know for sure. From the outside looking in, if they'd spent half as much time on any other part of the game as they did animating the bits and bobs, maybe Knack would've contained something worth caring about.
Knack sold , copies on its first two days on sale in Japan as a pack-in game. Sony's Shuhei Yoshida expressed disappointment at Knack ' s critical reception, hoping the game would receive scores in the mids.
However, he emphasised that Knack was "not the type of game reviewers would score high for the launch of a next-gen system" and instead, the game was a message that the PlayStation 4 was "not just trying to cater only to the hardcore".
From Wikipedia, the free encyclopedia. Plot Summary. Plot Keywords. Parents Guide. External Sites. User Reviews. User Ratings. External Reviews.
Metacritic Reviews. Photo Gallery. Trailers and Videos. Crazy Credits. Alternate Versions. Rate This. Directors: Mark Cerny , James D.
Added to Watchlist. Holiday Movie Stars, Then and Now. PlayStation 4 Exclusive Games. Use the HTML below. Knack gehört zu den beliebten und bekannten Kartenspielen.
Es kann schon von den Jüngsten ab sieben Jahren gespielt werden. Zwei bis maximal neun Spieler können mitspielen. Das Spiel ist auch unter anderen Namen bekannt.
Hier ist es so, dass 31 Punkte anstatt 21 zum Sieg führen. Die Spieler versuchen, durch Tausch ihrer Karten der maximalen Punktzahl von 31 möglichst nahe zu kommen.
Der Spieler, der die höchste Punktzahl erreicht, gewinnt die Runde. Der Geber teilt sich zwei Stapel zu. Nachdem alle Spieler ihre Karten aufgenommen haben, darf der Geber einen Stapel aufnehmen und ansehen.
Er entscheidet, ob er dieses Blatt behält oder sich von dem Anderen mehr verspricht. Auf jeden Fall darf er nur einen Stapel ansehen. Denjenigen, den er nicht behält, legt er offen für alle sichtbar als Stock auf den Tisch.
Jeder Spieler hat beim Kartenspiel Knack drei Leben. Der Spieler verliert ein Leben, der die wenigsten Punkte in einer Runde erzielt.
Es wird im Uhrzeigersinn stets reihum gespielt.